PBR Materials








Moving Water
Distorted Water effect
A water shader using custom built refraction to provide more accurate water appearance and distortion.
see process blog for more info: link
Parallaxing Stove Glass
faux 3D glass surface
Using various layers of parallax, created the illusion of depth in glass, masking out various surfaces.
Rock and Sand Blend
Tesselated vertex paint
Vertex paint that blends between a raised rocky surface and a lower sandy material.
Hand Painted Tree bark
Vertex painted birch tree
Hand sculpted and painted textures used to create a single stylized tree bark shader.