PBR Materials

 

 

Moving Water

Distorted Water effect

A water shader using custom built refraction to provide more accurate water appearance and distortion. 
see process blog for more info: link

Parallaxing Stove Glass

faux 3D glass surface

Using various layers of parallax, created the illusion of depth in glass, masking out various surfaces.  

 

Rock and Sand Blend

Tesselated vertex paint 

Vertex paint that blends between a raised rocky surface and a lower sandy material. 

Hand Painted Tree bark

Vertex painted birch tree

Hand sculpted and painted textures used to create a single stylized tree bark shader.